![]() ![]() ![]() ![]() Any good damage dealer is placed with her and gets the benefits of at least one Fledgling Imp per turn and a free chump blocker.įor the two floor setup you generate imps and survivability for the queen while throwing the Fledgling Imp to the main floor as a chump blocker. My favorite path is the flex, which can be played either as a one floor or a two floor.įor the one floor setup you use her to clear out imps quicker, which lets you scale better. You can also use her as a way to kill of your imps on the main floor for a one floor setup, but I rarely find this to be a great use of her and the two space she requires.įull Imp parade is also generally a two floor setup, where you throw the Welder Helper to the queen for survivability while the Fledgling Imp scales your main floor.įor either of these setups I'm usually fine with the queen eventually dying (except for if the Fledgling Imps are my only source of scaling) as her main role is to thin out the early waves/provide some value in order to let the main floor scale. Or something like a few remove consume Imp-in-a-box or Imp-cicle works to generate imps while you give her armor some other way. The obvious way is an Endless Welder Helper, but any Endless imp with +25 HP as a chump blocker works well and does things like giving you ember or returning consumed spells. If you go full Imperialist, you usually play two separate floor, and you need both a way to generate imps and a way to protect the queen. If you want to flex you generally go Imp Parade 2/Imperialist 1 (this is usually her strongest path in my opinion). The main paths that I go for are Imp Parade and Imperialist, Royalty kinda sucks without Trample. ![]()
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