![]() The card repeated all Battlecry effects from the cards you’ve played earlier in the game, and this was happening in a game packed with powerful Battlecries. Unlike many of the other cards on this list, it didn’t take more than one brain cell to figure out how easy Shudderwock was to exploit. This was after an ineffective Hearthstone nerf of Fiery War Axe a.k.a “Fiery Win Axe,” as many players nicknamed it.Ģ018 wasn’t the end of meta-wrecking cards in Hearthstone. Understandably, many Hearthstone players were furious since the deck effectively prevented them from playing their decks, but it was only in 2018 when Patches finally got nerfed. Since you have at least one “Pirate” on the board, Patches the Pirate appeared and allowed you to hit your opponent on the same turn.īecause of this, most Pirate Warrior decks were able to kill their opponents by turn 5. This enabled you to play Buccaneer and Corsair for 1 mana each on turn 2. With The Coin, you could immediately play Fiery War Axe on turn 1 for 2 mana. Unlike other decks that required you to start first to gain advantage, Pirate Warrior favored going second.Īmong the best scenarios would be to go second and have Fiery War Axe, Dread Corsair, and Small-Time Buccaneer in your hand. Patches allowed you to attack your opponent on your first turn without having to spend mana or draw a card. Pirate Warrior was a Warrior class deck that capitalizes on the synergy of “Pirate” tagged cards, and its bread and butter was Patches the Pirate. ![]() Gadgetzan brought 132 new cards into the game, one of which would enable one of the most oppressive aggro decks in Hearthstone history: Pirate Warrior. Though 75% of the Hearthstone player base has been playing for more than four years, a good chunk of that was shaved off a few weeks following the release of the Mean Streets of Gadgetzan expansion on December 1, 2016. Hearthstone has a lot of competition these days thanks to the entry of CDProjekt Red’s Gwent and Riot’s Legends of Runeterra into the CCG scene. Patches the Pirate Was Nerfed After a Year of Terrorizing the Meta This typically has something to do with Hearthstone‘s design philosophy and/or the inherent strengths and weaknesses of a class. While a good nerf usually allows an item or ability to stay useable, Hearthstone nerfs have a reputation for either nerfing a card to oblivion or being ineffective because it doesn’t address the true reason why a card is problematic. ![]() Game developers implement nerfs for a number of reasons, but the most common one is to keep the game interesting by allowing other playstyles to be viable. Nerfing, for the non-gamers out there, is a term used to describe adjustments to in-game items and abilities that are meant to “balance” the game by weakening dominant playstyles. Most CCG players can agree that one of the most heartbreaking things that can happen to you in a game is to wake up one day and find that your deck has been nerfed. ![]()
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